Play is a privilege

Like a lot of folks, I’m spending a lot of time lately just utterly heartbroken thinking about the kids in camps at the US-Mexico border.

We know: they don’t have beds; they don’t have soap; they don’t have enough combs to treat lice. There’s only wailing.

It’s unimaginable and startlingly real at the same.

And all of our suffering - inside and outside of the camps - is real. But those kids do not have the opportunity to play. Just straight up - they don’t.

It’s so easy to trivialize working in games and play. It’s easy to say, “Oh, well, this is just a tiny app, and who really cares if we do it this way or that way? If we waste a little bit of the player’s time here, what’s the big deal? If we talk down to the player or just treat them a little bit unkindly for the sake of expedience or a gag or a few clicks, where’s the harm?”

And yes, we can all only do what we can, and it’s absolutely important to recognize our limits. We’ll never make the perfect thing (because there’s no such thing).

But it’s important to try our best. For those that do have access to our products, it’s important to respect that access.

The time, attention, and freedom to play is not a given.

Treat it with care.