The "how" matters.

So why make games in the first place? Why even go through the effort to make things playful and positive and fun?

When you’re on a mission to prevent global warming, stop human trafficking, or bring mental health resources to rural populations experiences depression epidemics… what’s the point?

Is it a wise use of resources? Do we have time to do anything besides the status quo? We want to reach the end goal!

Those are fair questions. And yes, we want to reach the end goal.

I think a lot about this quote from angel kyodo williams: “without inner change, there can be no outer change; without collective change, no change matters.”

And to me, a main feature of games is that they’re fun. They way they convey information is playful. It’s totally different from sending emails and texts and watching videos.

Play may never be the most straightforward, efficient way to get from Point A to Point B. But play takes great concern with the way that we travel.

Doing things playfully, doing things in a way that respects the inner resources and effort and joy and creativity and possibility within the person interacting with the system you’re creating… to me, that’s leaving open the space for inner change.

And that allows the collective change we all need.

May we all create a little more space today for that to manifest.